I am a general artist whose focus is in modeling and rigging. I graduated in May 2012 with my MFA in Arts and Technologies. Programs I know are Maya, Mudbox, Photoshop, Unreal, After Effects, and Unity to name the major ones.

I am currently working as a rigging/animation artist for Baylor Scott & White Health. I create all the rigs for characters and props. Then I record motion capture animation along with key frame animation to bring them to life.

My Resume: Resume (click here)!


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